Dear Save Point...
Round 9: Game Stories & Wolfenstein
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Dear Save Point,
I have been aspiring to get into the Game Design industry since I was 6, and so now I'm really getting involved and putting all my effort into designing immersive and entertaining games.
My dream is to become the creative producer of a game. Imagining the story, characters, and the gameplay design. In a way, I want to write a novel, and then put that onto the screen in the best way possible.
So, I want to ask you what in your opinion makes a good game story? Should a game's story be like one found in a book, or does a game require a different method of story-telling in order to display the wonder and thrill that gamers crave?
On the off-chance you want to hear anything about my ideas and projects, I'd be more than happy to let you know.
Yours Sincerely,
Alex from the Aperture Science Lab
P.S. Lisa I think you're amazing, and a fantastic columnist. Plus the website's amazing, I really hope we get to meet some time in the future.
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ALEX!
I love that you care so much about game stories. To be honest, gameplay/shooting things/winning/beating others is not my favorite aspect of video games. I love games for the stories, and the way that players truly have the ability to live the lives of their main character for hours on end.
My favorite game storyline of all time comes from Odin Sphere. While the game is arguably five stories/games in one, the way the tale is told, plus the dialogue that keeps the story moving forward, is simply ingenius. You feel the passion in the voices and actions of the characters. I teared up at the end of the game.
In my opinion, what makes a great storyline - complicated or simple - is giving the player deep insight into the inner workings of the hero (or anti-hero). I want to know what makes them tick, what motivates them, what they love, and what they have been through. And that doesn't necessarily need to be done through dialogue. Think about Bioshock - Jack never speaks and you never see his face. Yet you feel his pain and understand his story.
So, there you go! That's my take on video game stories. I think all of them should be character driven, because once you have a solid character, you can throw him into all sorts of ridiculous situations and we will still be rooting for him.
Thanks for writing, and thanks for the compliment. ;)
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Dear Save Point,
Is Wolfenstein in anyway related to Castlevania? btw love the site keep being awesome guys
Erin from Brinstar
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Nein! Wolfenstein, as most people know it, is the version called Wolfenstein 3D which debuted in 1992. That version was based off of the original Apple II game Castle Wolfenstein (1981). Castlevania released years later in 1987 on the NES. Aside from the use of the word "castle" in Castlevania, in the original Wolfenstein release (and the later release of Return to Castle Wolfenstein), and the fact that both series revolve around exploring castles, their relation is miniscule. So, to answer your question, they're like 5th-cousins-3-times-removed related. |
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